![]() ![]() To join the talk, please click here. For details about this talk and the Chosŏn History Society and its webinar series, please visit its website. The discussion between the panelists will be followed by an open Q&A period. They will also address the ethics of simulation: what does it mean when a player can be a king, colonizer, or empire builder the theoretical implication of "what if" histories and how the game developers have managed the problem of Eurocentrism, especially in its representation of Korea and East Asia. They will discuss a range of topics including: how Paradox Studios conducts historical research, how the game tries to model historical agency through player choices in the game, how the game addresses the challenge of representing diplomatic institutions that fall outside of modern "nation-state" conventions. Dr. Álvaro Sanz from Paradox Tinto Studios, joined by Sixiang Wang (UCLA), will discuss how the award-winning computer game, Europa Universalis IV (2013-present), have approached the simulation of Korean history and East Asian diplomatic institutions during the game's development. Again with IV, the first few things a player would do when optimizing a nation is (a) lower local autonomy, (b) convert religions and cultures, starting with. ![]()
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